A quick look on this forum reveals people have been complaining about this for three years… Maybe my connection is a bit dodgy but I can multiplayer dogfight on other sims without a glitch. This time it’s the huge “internet connection lost” window which keeps pointlessly and infuriatingly popping up, usually just as I’m on final to land, and locks out the controls causing a crash. Now that I know what I’m doing (a little) with Mover and what I’m looking to tune, it only took about half an hour to get setup in MSFS and it’s working great.Īfter about half an hour of flying around and being totally wowed by how beautiful MSFS looks, my enjoyment was cut short, as it so often is, by technical problems. The roll axis is backwards for a start and the sim variable outputs are different, so it’s a setup per sim, and probably per plane too once we get into fine tuning. I had hoped that my DCS settings might just transfer over but that’s a no go. Now that Mover is on the main PC, the Simconnect source installed correctly and I’m up and running in MSFS as well as DCS. OK, so I tried running mover on the main game PC and Task Manager reports it only taking 2-3% of CPU so perhaps my old laptop is rather older than I thought. Then I feel the buzz of gears going up, then flaps. So together with noise, I get a noisy and bumpy take-off roll, then a moment of take-off and then smoothness of the flight is a stark contrast with the take-off roll, really accentuated the soaring. ![]() But in terms of motion, subtle random noise on taxi and take-off roll works great! I also added a motion “bump” (via pitch axis) on the first instance of air-to-ground transfer, which mimicks the touchdown perfectly, I can really feel it quite a lot now (just the vibration touchdown was too weak, now it only felt on nose gear touchdown which is OK). ![]() When something goes wrong and SimShaker doesn’t connect, of I forget to turn on the amp, it feels very thin of a sudden, very noticeable. In taxiing you feel the seams on the runway going by faster and faster when speed builds up, and gear/flaps/turbulence and subtle engine vibrations work amazingly well with motion, creatine a wonderfully real illusion of flight. DOF rig may be capable of supporting the taxi movements and random turbulence similar to Romans setup.Īlso don’t forget the vibration feedback - it adds a lot of immersion when coupled with movement.
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